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You may have to search a bit to find a server that matches how you enjoy playing the game. Just buy CS source you can always wait till it goes on daily deal (I think if CS GO is a daily deal then CS source gets the bonus discount as well). TTT is originally a fairly “fast and loose” game, but some servers have strict rules that you will want to read.
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Filtering on “vanilla” can sometimes work.īecause TTT is a social game, it matters who you play with and what kind of rules the server enforces. As a result it can be difficult to find a server where you can play unmodified TTT as it was originally intended. Servers do this to attract players with unique content, and to keep the game varied. This can range from a few extra weapons to major gameplay changes. TTT is easy to expand and modify, so many servers have unique take on the game. All servers are run and supported by their own communities. Start up GMod look for a multiplayer game under the TTT section.īoth GMod and CS:S are on sale quite often for a few bucks each.Garry’s Mod will automatically be able to use assets (maps, models, textures) from CS:S for TTT. You need to own Counter-Strike: Source on Steam as well, and it has to be installed.You need to own Garry’s Mod on Steam and install it.You need Steam, which you probably have already.The good news is that TTT itself is entirely free. As a result you need those two games installed to play. "cnr_preptime": The time of the preparation phase.Trouble in Terrorist Town is built inside Garry’s Mod using assets from Counter-Strike Source. "cnr_instafree": Return to like 1.0, with instant freeing from 1 hit with the crowbar "cnr_copextraspeed": The multiplier that increases the Cops speeds. "cnr_smokedelay": Changes the amount of time that it takes to generate a Smoke Grenade "cnr_speedmultiplier": Multiplies all speeds by this number, useful for bigger or smaller maps "cnr_postroundtime": Changes the amount of time after a round is over, to a new one begins "cnr_armedrunners": Changes the amount of Armed Runners (in whole number) During active development, the project has grown into a full port of Counter-Strike 1.6 to Garrys Mod. "cnr_coppercentage": Changes the percentage of Cops to be assigned (in decimal) Originally this was supposed to be just a rework from scratch of my oldest Schwarzs CS 1.6 SWEPs from 2014. "cnr_timelimit": Changes the rounds time limit. You can change a lof of numbers, check the console commands below! The Crowbar swings faster, but the Stunstick has a much greater range! You take no fall damage, but falls dealing more than 100 still kill you The Smoke Spawnpoint generates a Smoke Grenade every 15 seconds! Free your teammates for higher survivability Cops run faster than Runners, even with their hands equipped! Hide to survive! You run faster with your hands equipped Amazing for funny moments and great for videos too! Endless replayability! Try out some different jail locations! Custom HUD specifically made for this gamemode! No game requirements! Only TF2 is needed for sounds, but that is free. All maps compatible! The players place jail and smoke spawnpoints themselves. A certain amount of Runners get armed with Smoke Grenade Spawnpoints that spawn smoke grenades for their entire team! The Cops has to catch and tag all free Runners with their Stunstick to jail them! Runners have to escape and survive for the time limit! They can free their jailed teammates by hitting them with their Crowbar! One player becomes the Warden, who has to decide where to put jail. In this gamemode, a certain percentage of players become Police, and the remaining players become Runners. Cops and Runners, or CnR for short, is a gamemode made by Zet0r ( ), with some help from the Facepunch Forums (Special thanks to Acecool!)